{"id":344,"date":"2022-10-12T00:01:01","date_gmt":"2022-10-12T00:01:01","guid":{"rendered":"https:\/\/mattementors.com\/?p=344"},"modified":"2022-10-12T00:11:31","modified_gmt":"2022-10-12T00:11:31","slug":"landscape-demo","status":"publish","type":"post","link":"https:\/\/mattementors.com\/index.php\/2022\/10\/12\/landscape-demo\/","title":{"rendered":"Landscape Demo"},"content":{"rendered":"\n<p>I recently had the pleasure of completing a virtual lecture and demo at&nbsp;<a rel=\"noreferrer noopener\" href=\"https:\/\/www.escena.edu.mx\/\" target=\"_blank\">Escena<\/a>, school for an animation and concept design school in Mexico City. The students were wonderful and engaging. Here is the environment demonstration I created for them showing a little bit of my process.<\/p>\n\n\n\n<p>For this Demo, I utilized the following software: Photoshop, Maya, Clarisse and Gaea.<\/p>\n\n\n\n<p>I\u2019ve been wrapped up in all things Tolkien of late and I remembered some concept sketches from Jeremy Bennett that I loved from the Peter Jackson<em>&nbsp;Lord of the Rings<\/em>&nbsp;movies and some stills from the new Amazon show,&nbsp;<em>The Rings of Power<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-1.jpg?w=1024\" alt=\"\" class=\"wp-image-4861\"\/><figcaption class=\"wp-element-caption\">Jeremy Bennett Concepts and Image from Power of the Ring<\/figcaption><\/figure>\n\n\n\n<p>To make things move quicker I utilized assets I have from Kitbash 3d,&nbsp;<em>The Ancients<\/em>.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-2.jpg?w=1024\" alt=\"\" class=\"wp-image-4863\"\/><figcaption class=\"wp-element-caption\">Kitbash 3D \u2013 The Ancients<\/figcaption><\/figure>\n\n\n\n<p>I use Maya as my go to place to do Layout and Preliminary lighting. I created some simple hills and mountains using Maya\u2019s sclupting tools. Bringing in some of the Ancient models. I used Arnold lights and shaders since I can replicate the same look in Clarisse afterwards.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-3.jpg?w=1024\" alt=\"\" class=\"wp-image-4865\"\/><figcaption class=\"wp-element-caption\">Rough Layout in Maya<\/figcaption><\/figure>\n\n\n\n<p>Now, I want to swap out my rough hills with some better geometry. You can use do this multiple ways, import into Zbrush and high res my hills or use heightfield terrains. I went with the Heightfield route and used Gaea.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-4.jpg?w=1024\" alt=\"\" class=\"wp-image-4867\"\/><figcaption class=\"wp-element-caption\">Gaea geometry<\/figcaption><\/figure>\n\n\n\n<p>I made about four different landscape elements and then did a texture pass on them inside of Gaea.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-5.jpg?w=1024\" alt=\"\" class=\"wp-image-4869\"\/><figcaption class=\"wp-element-caption\">Texture pass in Gaea<\/figcaption><\/figure>\n\n\n\n<p>I brought in these assets into Maya and matched them to my Layout and adjusted the lighting a little.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-6.jpg?w=1024\" alt=\"\" class=\"wp-image-4871\"\/><figcaption class=\"wp-element-caption\">Maya Final Layout<\/figcaption><\/figure>\n\n\n\n<p>Instead of rocky terrain look I wanted to have some vegetation so I exported out my files into Clarisse. I moved the light around and added a simple water shader.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-7.jpg?w=1024\" alt=\"\" class=\"wp-image-4873\"\/><figcaption class=\"wp-element-caption\">Clarisse file<\/figcaption><\/figure>\n\n\n\n<p>I brought in some grass elements and scattered them on the landscapes.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-8.jpg?w=1024\" alt=\"\" class=\"wp-image-4876\"\/><figcaption class=\"wp-element-caption\">Scattered grass on landscapes<\/figcaption><\/figure>\n\n\n\n<p>While in Clarisse I figured I\u2019d bring in some VDBs for volumes of mist and clouds.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-9.jpg?w=1024\" alt=\"\" class=\"wp-image-4878\"\/><figcaption class=\"wp-element-caption\">VDB volumes in Clarisse<\/figcaption><\/figure>\n\n\n\n<p>For the finishing touches I rendered out passes and painted the remaining details in Photoshop. I can do more nuances very quickly here. This is the final image.<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/ericbouffard.files.wordpress.com\/2022\/10\/demo-11.jpg?w=1024\" alt=\"\" class=\"wp-image-4880\"\/><figcaption class=\"wp-element-caption\">Final paint work in Photoshop<\/figcaption><\/figure>\n\n\n\n<p>Hope you enjoyed my little breakdown of my workflow on this piece.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I recently had the pleasure of completing a virtual lecture and demo at&nbsp;Escena, school for an animation and concept design school in Mexico City. The students were wonderful and engaging. Here is the environment demonstration I created for them showing a little bit of my process. For this Demo, I utilized the following software: Photoshop,&hellip;&nbsp;<a href=\"https:\/\/mattementors.com\/index.php\/2022\/10\/12\/landscape-demo\/\" class=\"\" rel=\"bookmark\">Read More &raquo;<span class=\"screen-reader-text\">Landscape Demo<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":347,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"","neve_meta_content_width":0,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[9,12,8,1],"tags":[],"class_list":["post-344","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-clarisse","category-heightfields","category-maya","category-uncategorized"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/posts\/344","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/comments?post=344"}],"version-history":[{"count":1,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/posts\/344\/revisions"}],"predecessor-version":[{"id":345,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/posts\/344\/revisions\/345"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/media\/347"}],"wp:attachment":[{"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/media?parent=344"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/categories?post=344"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mattementors.com\/index.php\/wp-json\/wp\/v2\/tags?post=344"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}